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View compareInto the Wild: Mountain Encounter Book
Into the Wild: Mountain Encounter Book
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Description
Description
Key features
- 25 ready-to-run mountain encounters
- A mix of combat and role-play heavy random encounters
- 3-page encounter spreads, no page-flipping required
- 80 mountain-themed journey events (20 per time of day: morning, day, evening, night)
- Read-aloud narration, zero prep required
- Encounter-specific info cards with puzzles, mini-games, stat blocks and traps
- Encounter notes section to keep track of your party's progress
- Discovery zones for random mountain encounter ideas
- Available in Scratch & Tear, Scratch & Fold and Standard (coming soon) editions
25 random mountain encounters
Expect mountain encounters with a balanced mix of combat challenges and fun roleplay encounters. You can expect stories such as abbey drink-off, boulder run, goblin dating 101, spring break party prep and much more. Written by Game Master Worlds and contributing writers from all over the world, each mountain encounter delivers unique scenarios and creative storytelling.
Zero-prep, just narrate
Unlike most encounter books that require studying in advance, Encounters at a Glance works differently. Each encounter is designed to be run with zero preparation. Just open and start narrating using clearly marked headlines and progress sections. Everything you need is referenced directly in the 3-page encounter spread. No flipping back and forth between pages.
Discovery zones
Use discovery zones to choose a random encounter: roll to determine which encounter your party stumbles upon and scratch to reveal it, keeping even you, the GM, surprised by what happens next.
Journey events
Did your players wake up refreshed, grumbling about an itchy bedroll or chasing after a squirrel that ran off with their socks? Bring your world to life with journey events: bite-sized roleplay moments that turn every day on the road in the mountains into something memorable. Each morning, the journey event pages let players roll a d20 to see how their day begins. Then the party leader takes charge, rolling to guide the party through the afternoon, evening, and night’s unfolding events. Simply have your players roll the dice and let fate guide the way!
D&D 5e and system agnostic
Designed for D&D but easily adaptable to Pathfinder and other TTRPGs, thanks to the book's unique use of icons for stats. The icons' color-coding instantly indicates how difficult certain checks are, making it easy to adjust difficulty for any party level or system.
Add The Explorer's Journal for Pathfinder conversions, additional combat difficulty scaling options, and 500+ journey events.
Choose your edition
- Scratch & Tear: If you love a bit of chaos, level up the experience. Roll to see which discovery zone to scratch off, revealing the secret encounter you're about to tear open and run. Tear open and unfold the 3-page encounter spread to dive straight into the story. Even you won't know what's coming next!
- Scratch & Fold: Prefer a little more control and less chaos? Scratch the discovery zones, then fold open the 3-page spread to run it. The standard foldable edition.
- Standard (Coming Soon): A clean foldable edition with no scratch layer, in production now.
And yes, the books are 100% reusable. While the element of surprise may be gone, the encounters can be played again in other campaigns.

